Posts Tagged ‘Game’

I have read how to make XNA games book and I made a game actually.

XNA.png (702 KB)

It was not easy without source code from the author. Since the author does not write where and how to code, it is as impossible to do so. And, it was not so fun. After all, the book seems to be popular.
It felt as I made a game with Director for many years ago. I must say that I am an authorized Director programmer by Macromedia (now it is owned by Adobe).
As if it were with the Director, I have a problem with the game. A potential problem.

I do not play!

To play game is like nothing – almost nothing for me.
So it is difficult for me to improvise a new game. That is why I believe I do not continue.

I quit, but I am still interested in Silverlight.
I have many things to test with Visual Studio 2008 and I use it now, but I already have Visutal Studio 2010. Maybe I will use Silverlight a little later.

daz_studio3_box_lg.png (84 KB)
DAZ 3D Studio 3 for Windows and MAC is freesoftware as you know.
I visited this site quite a while since last time. But when I visited there now, they have changed a lot of 3D models. I needed some 3D stuff for my game – I did not want to use the materials contained in the book.
Victoria 4.2 Base, Aiko 4 Base, She-Freak 2 for V3 SAE, the Girl and so on… You only need to register (free) and download them for free and of course you can use them for free.

http://www.daz3d.com/

And do not forget that DAZ 3D Studio itself is free also.

ttf2bmp.jpg (44 KB)

I wanted to make a small game with C# because I got a book, and was looking for a program that could convert the font to BMP or something like that.
I found both shareware and freeware on the Internet, and I was not happy with them. Especially shareware. I did not want to pay for just that. I thought almost do it myself, but I happened to find a good one. Actually on Microsoft’s website. Even better, it’s free. Moreover, with source code in C#. Source is slightly older and you have to convert them but it went well for me.

The text below is from the included HTML file with the source code.

This utility converts Windows TrueType fonts into .bmp files that can be imported using the XNA Framework Content Pipeline, and converted into SpriteFont objects by BitmapFontProcessor.
Overview

When you add a new font description to an XNA Framework project, this creates an XML description file describing what font you want to use. The Content Pipeline reads this description, renders out the appropriate characters using the Windows Font API, and converts them into a format that can be efficiently rendered using the SpriteFont class.

You may find “ttf2bmp.exe” on the web, but I would say that it is only the source code. Anyway what I found on Microsoft’s website.
Sorry I forgot the address. Go to the http://www.microsoft.com/express/ and look for ttf2bmp.exe.